Anxiety Attack (No Melody No Synthesizer Swells 60 Second)

Album: Immersion

Anxiety Attack
Title Anxiety Attack
Filename SS031_287_Anxiety Attack_No Melody No Synthesizer Swells 60 Second
Description Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
ComposerKimberly Whittaker (BMI) 100% [550180090]
PublisherScoring Stage Music (BMI) 100% [501243510]
ISRC QM2ZU1992785
Tempo Fast

Alternate versions

Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
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