Anxiety Attack (Full Mix)
Album: ImmersionTitle
Anxiety Attack
Filename
SS031_016_Anxiety Attack_Full Mix
Description
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
ComposerKimberly Whittaker
(BMI) 100% [550180090]
PublisherScoring Stage Music
(BMI) 100% [501243510]
ISRC
QM2ZU1672436
Era
2010s
Released
October 29, 2014
Tempo
Fast
BPM
135
Alternate versions
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.
Filtering sweeps and rises travel through a maze of broken-up drum loops and echoing synth melodies then morph with desolate effected horns leading into colliding programmed drums and effects.